Updates: In math we will now focus on 2D Geometry. Take a look below to see areas we will be focusing on. Students are encouraged to continue to practise their math skills using Mathletics and the weekly homework games.
BIG IDEAS:
(taken from “Big Ideas by Dr. Small”):
- Some attributes of shapes are quantitative, others are qualitative.
- Geometric shapes can be classified and sorted according to attributes.
- The measurement of an angle is defined by how much one arm turns around a vertex relative to the other arm.
- STUDENT LEARNING GOALS:
(taken from “Big Ideas by Dr. Small”):
- Some attributes of shapes are quantitative, others are qualitative.
- Geometric shapes can be classified and sorted according to attributes.
- The measurement of an angle is defined by how much one arm turns around a vertex relative to the other arm.
- STUDENT LEARNING GOALS:
GOAL: I can classify angles and construct them up to 90°
- QUIZ: Measuring Angles
- VIDEO: Introduction to Lines, Segments, and Rays
- VIDEO: Angle Basics (naming angles)
- VIDEO: Measuring Angles
- VIDEO: Classifying Angles
- GAME: ThatQuiz – set to Level 8 and click “Measure”
- GAME: ToonU Angles
- GAME: IXL Math Practice (Angles)
- GAME: Squirt the Dog
- GAME: Alien Angles
GOAL: I can classify triangles and other polygons based on both angles and side lengths.
- QUIZ: Classifying Triangles by Angle
- QUIZ: Classifying Triangles by Side Length
- QUIZ: Measuring Angles in Polygons
- QUIZ: Properties of Polygons
- QUIZ: Sorting Polygons
- VIDEO: Classifying Triangles
- VIDEO: Classifying Quadrilaterals
- GAME: Triangle Shoot
- GAME: Drag-and-Drop
- GAME: Symmetry Game
- GAME: Shape Lab – click on “Really Hard”
- GAME: BBC Shapes (sorting shapes)
- GAME: Math Interactive
- GAME: Quadrilateral Quest)
GOAL: I can construct a triangle and other polygons based on specified criteria.
GOAL: I can classifying and draw views of a variety of 3D shapes.
GOAL: I can classify angles and construct them up to 90°
- QUIZ: Measuring Angles
- VIDEO: Introduction to Lines, Segments, and Rays
- VIDEO: Angle Basics (naming angles)
- VIDEO: Measuring Angles
- VIDEO: Classifying Angles
- GAME: ThatQuiz – set to Level 8 and click “Measure”
- GAME: ToonU Angles
- GAME: IXL Math Practice (Angles)
- GAME: Squirt the Dog
- GAME: Alien Angles
GOAL: I can classify triangles and other polygons based on both angles and side lengths.
- QUIZ: Classifying Triangles by Angle
- QUIZ: Classifying Triangles by Side Length
- QUIZ: Measuring Angles in Polygons
- QUIZ: Properties of Polygons
- QUIZ: Sorting Polygons
- VIDEO: Classifying Triangles
- VIDEO: Classifying Quadrilaterals
- GAME: Triangle Shoot
- GAME: Drag-and-Drop
- GAME: Symmetry Game
- GAME: Shape Lab – click on “Really Hard”
- GAME: BBC Shapes (sorting shapes)
- GAME: Math Interactive
- GAME: Quadrilateral Quest)
GOAL: I can construct a triangle and other polygons based on specified criteria.
GOAL: I can classifying and draw views of a variety of 3D shapes.
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sort and classify quadrilaterals by geometric properties related to symmetry, angles, and sides, through investigation using a variety of tools (e.g., geoboard, dynamic geometry software) and strategies (e.g., using charts, using Venn diagrams);
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sort polygons according to the number of lines of symmetry and the order of rotational symmetry, through investigation using a variety of tools (e.g., tracing paper, dynamic geometry software, Mira)
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measure and construct angles up to 180° using a protractor, and classify them as acute, right, obtuse, or straight angles;
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construct polygons using a variety of tools, given angle and side measurements
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build three-dimensional models using connecting cubes, given isometric sketches or different views (i.e., top, side, front) of the structure
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sketch, using a variety of tools (e.g., isometric dot paper, dynamic geometry software), isometric perspectives and different views (i.e., top, side, front) of three-dimensional figures built with interlocking cubes.
- sort and classify quadrilaterals by geometric properties related to symmetry, angles, and sides, through investigation using a variety of tools (e.g., geoboard, dynamic geometry software) and strategies (e.g., using charts, using Venn diagrams);
- sort polygons according to the number of lines of symmetry and the order of rotational symmetry, through investigation using a variety of tools (e.g., tracing paper, dynamic geometry software, Mira)
- measure and construct angles up to 180° using a protractor, and classify them as acute, right, obtuse, or straight angles;
- construct polygons using a variety of tools, given angle and side measurements
- build three-dimensional models using connecting cubes, given isometric sketches or different views (i.e., top, side, front) of the structure
- sketch, using a variety of tools (e.g., isometric dot paper, dynamic geometry software), isometric perspectives and different views (i.e., top, side, front) of three-dimensional figures built with interlocking cubes.